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Fang is a half-orc, leaning more on the orc side than human. His family has always lived on the edges of civilization, and he's learned everything he knows from them. Fang prioritizes his connection to people above all else, and it's through that connection he fuels and channels his rage. Fang desperately wants to be well-liked, and relies on his strength to get him out of most situations. He is also very superstitious, with a strong distaste for magic. "And the fate of man is in the hands/ Of he who stands and heeds the call" -Greta Van Fleet, Black Smoke Rising
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Splatted on the floor of Zerendar's tower after getting pushed off a balcony by Jeremy (by accident). Their last gift to this world was The Scripts, a prophecy of Zerendar. https://archiveofourown.org/works/59731684?view_full_work=true
This character is no longer in the game.
A bullywug who grew up far away from society, Laetiporus was raised by a single grandmother. He always dreamed of going to the outside world, but his grandmother was scared of leaving the forest. From her he also inherited a fear of outsiders -- but realized he had to get over this fear if he was going to care for Mortimer, his giant cursed rabbit. He finally ventured out, and now loves the outside world with his lovely village. He dreams of one day visiting the mystical land of "Poland" that his grandmother always told him stories about.
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A Wood Elf druid with long, curly brown hair. She has a Druidic focus that is just a big stick.
The players wait for the acolytes to leave the Fieldsgrove Temple before sneaking in. Korg smashes his warhammer through the door to the room under the altar, and Athena with her mage hand unlocks it from inside. Unbenknownst to them, this wakes Umni Zemtyr who is sleeping in her bedroom past the holy symbol room. They argue and finally agree to have Korg, Laetiporus and Athena carry the heavy holy symbol out of the room. But as they reach the steps, Umni Zemtyr opens the other door and sees them exiting. Surprising them, she casts Spirit Guardians to slow their escape and begins an intense fight, in which the players struggle to get the symbol out while avoiding her wrath. They get a surprise call from Zerendar in the fight, telling them about a new Executor: Astrid. They tell her to come help as Teemo gets fully knocked down by Umni. Finally, Korg gets to his attack. He whacks her with his warhammer, beating one of her arms to a pulp. Slowly, the party forces her to surrender at the threat of capital punishment for murder of a gnome of her social place. They escape with the holy symbol. After bringing it to the mysterious shrine, the party shatters it and gets a reward - 8 magic seeds, which when planted and watered, create a magical shelter with goodberries and fresh water. The next morning, they find Wanted posters being put up for some theives that stole the town's holy symbol. They have breakfast at the Drunken Farmhand, bid farewell to Henry the Innkeeper, and join Ria of the travelling merchants for their journey to Monport - bringing Astrid, Rimidenn and Lien along with them.