Splatted on the floor of Zerendar's tower after getting pushed off a balcony by Jeremy (by accident). Their last gift to this world was The Scripts, a prophecy of Zerendar. https://archiveofourown.org/works/59731684?view_full_work=true
This character is no longer in the game.
A bullywug who grew up far away from society, Laetiporus was raised by a single grandmother. He always dreamed of going to the outside world, but his grandmother was scared of leaving the forest. From her he also inherited a fear of outsiders -- but realized he had to get over this fear if he was going to care for Mortimer, his giant cursed rabbit. He finally ventured out, and now loves the outside world with his lovely village. He dreams of one day visiting the mystical land of "Poland" that his grandmother always told him stories about.
Carnage character description
A Wood Elf druid with long, curly brown hair. She has a Druidic focus that is just a big stick.
Description here
Fang is a half-orc, leaning more on the orc side than human. His family has always lived on the edges of civilization, and he's learned everything he knows from them. Fang prioritizes his connection to people above all else, and it's through that connection he fuels and channels his rage. Fang desperately wants to be well-liked, and relies on his strength to get him out of most situations. He is also very superstitious, with a strong distaste for magic. "And the fate of man is in the hands/ Of he who stands and heeds the call" -Greta Van Fleet, Black Smoke Rising
Description here
The party explored Zerendar's hidden tower in the mountain. They encountered a vast array of traps and machinery, including a mimic, which killed Laetiporus! A mysterious stranger was hiding in the tower's library, later revealed to be Carnage - a tiefling sorceror who got stuck in the library years ago and has read all the books contained within it. Together, the group opened Zerendar's chronomantic chamber (time machine room) and learned the truth about him. Zerendar is actually in the past - over a thousand years in the past, actually. He created 6 "vaults" around the world, similar to the one the players found, each containing a "temporal anchor" shaped like a pocketwatch. Using four of these (though 5 is preferred for redundancy), they can activate the time machine and bring Zerendar into the present! Since Zerendar is so far in the past, the world has changed drastically since his time. A giant map of the Old World was found in the chamber, listing the locations of his six vaults and his tower. The party held a proper negotiation at this point, to decide the continued terms of their work with Zerendar. They agreed to help gather the remaining temporal anchors, in return for Zerendar helping them topple the Gnomish tyranny upon his return (which he said lined up with his goals of having a place, and time, to do his research without anyone bothering him).