This character is no longer in the game.
A dwarven hunter from the town of Silt, on the Thursday River. Spoke to the players of a way to defeat archdruids, that his grandmother (Dirt VI) knows.
Carnage character description
A Wood Elf druid with long, curly brown hair. She has a Druidic focus that is just a big stick.
Fang is a half-orc, leaning more on the orc side than human. His family has always lived on the edges of civilization, and he's learned everything he knows from them. Fang prioritizes his connection to people above all else, and it's through that connection he fuels and channels his rage. Fang desperately wants to be well-liked, and relies on his strength to get him out of most situations. He is also very superstitious, with a strong distaste for magic. "And the fate of man is in the hands/ Of he who stands and heeds the call" -Greta Van Fleet, Black Smoke Rising
Having learned of Zerendar's plans, the party asks him which vaults have already been opened, and which are still left unopened. Learning this information, they decide to set out towards the northernmost vault, which had been opened but the adventuring party had gotten lost before reaching the War Goddess' Fort. Upon leaving Zerendar's tower out to the mountainside, they heard the cries of wolves in the distance - Fanviryn. After Astrid led them astray in their escape, they met a strange dwarf named Dirt the Seventh, a hunter in the employ of House Rutred to hunt down Fanviryn. Together, they continued their escape toward the forest in the northeast. Eventually, they were caught by a few massive, red ravens of Fanviryn, and had an extremely tough battle to escape them. After fighting off the birds, the party went at a faster pace towards the city of Aurium. Eventually, they heard the wolves on their heels once again. With Carnage and Fang's quick thinking, they made a small raft to get pulled along the river by Astrid (in the form of a shark). Upon reaching Aurium, Dirt VII left to resupply, but told the party a crucial fact - his hometown of Silt holds an ancient ritual, which can be used to entrap an Archdruid like Fanviryn. They finally took up rest at a local inn, knowing what to do next.