<b>Chapter 1: From Fieldsgrove</b> From Fieldsgrove came five prophets. What was five soon became six. All had been touched by the loving hand of The Great Old One, Zarendar the Magnificent, Honourable Grand Steam Mage the Humble. The first time they came across him, they thought his quest would bring them power, gold, and enough glory to last a lifetime. He took them in and taught them the truth of the world, to the amazement and dismay of them all. But they came to realize that all he did was open their eyes to the world around them. One-thousand one-hundred and seventy-eight years ago, there world was created. Five kingdoms ruled, but all wanted the world for themselves. Each kingdom wanted the life-giving water from the lake at the centre of the world for themselves and their own race. The gnomish kingdom ended the war in five short days, securing their rule over everyone. It was clear that the gnomish people were superior to all else, as they were able to rise above their animalistic tendencies and make clear rules for the people of Gnöma. There were five such rules: water brings life, and the gnomes control all things water; respect the gnomes; gnomes are superior to all else; only worship the true gods; and report false worshippers. These gods were so named: Var’Das, God of Steam; Un’Das, God of Water; Sol’Das, God of Sun; Mal’Das, God of the Forge; Ton’Das, God of Thunder; and Kre’Das, God of Fighting. Each god represented a day of the week, beginning on Monday, respectively. The Gnomes’ rules were absolute, and the history never changing. Five prophets, coming from vastly differing educations and backgrounds, came together one day to earn a living as adventurers. They had wished to join the adventurers guild. And so, these five, Athena, Fang, Korg, Laetiporus and Teemo met up with the leaders of the guild. Lian and Rimaden. They so spoke: “If you would like to prove thyselves to our court of noble adventurers, thou must bring us the eggs of a most foul creature. Humongous arachnids burrow beneath ye olde barn at the outskirts of this town, bring us back enough of these eggs and we shall repay you in kind.” And so, the noble five left for the olde barn, courage following them. <b>Chapter 2: Discovery</b> In the olde barn, the five discovered a secret passageway leading into a glowing cave. This green glow was oozing power, yet from the arachnids or some other beast, the five were unsure. They scoured through stoney hallways, pebbled floors and wooded bridges. However, they soon became cornered by five arachnids. Instead of faltering, the heroes, in all their might, caused a firey blast to stave off the foes. However, unbeknownst to them, this would cause a cave-in, leaving them stranded in a cavern, with the only path to go was down. As they leapt into the darkness, their teamwork leading them safely to the bottom, they were met with a gided carpet and a strange, eerie door. Through this doorway they entered a room of trials which tested their skills: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The five, missing their sixth, struggle to pass the tests, but through their collective will, they pass these trials of tenacity. The final door opened and revealed a circle of runes. Laetiporus, still naïve to the nature of magic, steped into the circle, followed by the rest of the party. They soon realized that this is no ordinary circle of runes. The room began to slowly fill with steam, the sound of hissing surrounded them. The runes lit up one by one, illuminating the five with blue magic. They felt the presence of an immense force overcome them, and a illustrious mage appeared before them. The figure spoke: “I am Zarendar the Magnificent, Honourable Grand Steam Mage the Humble. I see you all for what you are, and all that you will be. I bind you to me, souls and all, and I will teach you the way the world shall be, enveloped in my power. I do not exist in your world in which you do, thou shalt be my vessels. I shall preform my acts through you, until I may return again. This will be your goal.” The five prophets, just in this moment becoming so, could not move, and could barely breathe. They could feel the power and warmth emitted from this being. A searing pain came over them, and each looked at their palms. A letter appeared on their right palms, a clear marking of the letter Z. They knew this represented what will become their life journeys, what they will stive to earn for the remainder of their years. Zarendar had blessed them with a mighty purpose. At another time, after the five had done many tasks for their master, the sixth prophet was discovered by Zarendar and given the mark of the mighty. This prophet was named Astrid. She was the final piece needed in his grand plan. <b>Chapter 3: Six Prophets</b> This chapter was torn, likely the rest of the story is hidden away somewhere... Along their travels, the six discover five truths to the world. The first truth discovered was that the gnomes could not be the most superior of them all, for Zarendar existed. The mayor of fieldsgrove, the heads of the great Gnomish families, they all could never be as great as him. Therefore, the second of the great gnomish laws was broken, never to be repaired. The six soon realized that with the fall of one rule, the rest came toppling down. The second truth that was revealed to them was that [The rest is torn away]